March 14, 2012

Big Block LA

Join the creative and exciting journey with Big Block LA, the media division of SLK Group. Big Block LA has its VFX set up based in Los Angeles and Bangalore. Big Block production studio is specialized in digital automotive content, VFX designing for Hollywood feature films and television commercials (web site www.bigblockla.com).

Currently we are seeking following positions for our studio in Bangalore, India. 

1. Job Title: PROJECT SUPERVISORS/ TECHNICAL DIRECTORS

Principal Duties and Responsibilities: 

Model, rig, texture, light and render 3D CG vehicles and props and create related effects. 
Work effectively with 3D teammates, compositors and production for timely and creative results. 
Troubleshoot model and scene issues, lighting and rendering problems. 
Maintain a high level of quality while working on multiple projects under aggressive deadlines. 
Manage time effectively and give accurate assessments of a project's projected timeline, staffing needs, and current status.

Requirements:

Full working knowledge of 3ds Max is a must. 
At least 3 years of professional experience as a Technical Director or Supervisor

Desired Skills:

Experience with Maya, Mudbox, Maxwell, and other 3D applications is encouraged. 
Familiarity with The Foundry's Nuke or Adobe After Effects is a plus. 
Experience with effects-related tools and techniques a plus (cloth/ hair/ fur/ fume FX/ Real Flow/ Particle Flow). 
Experience managing commercial projects and training staff.

2. Job Title: 3D Sr. GENERALISTS (MODELING & TEXTURING)

Overview:

The candidate must show sense in 3d design and attention to details through their works in digital models. As the majority of our works deals with recreating live details/footage through computer graphics, the level of details of your work should match the photo realistic complexity 

Requirements:

Strong skill based experience to create models in 3ds MAX 
Must have high-level photo real painting experience and have the ability to replicate details of objects in painting.
Strong skill base in UV and V ray shaders
Strong skill base and experience in Photoshop.
Must have strong observation skills to create realistic shaders in 3ds Max.
Ability to create high quality texture maps, including supporting maps (specular, displacement, etc)and possess a full understanding of map properties in relation to surfaces and lighting
Experience working on international projects is a plus.
Must have high level production experience ( 5 yrs and above.)
Experience with Maya, Mudbox, Maxwell, and other 3D applications is a plus. 

3. Job Title: 3D Sr. LIGHTING ARTISTS 

Overview
Light and render CG elements to match live-action footage/ references. As the majority of our works deals with recreating live details/footage through computer graphics, the level of details of work should match the photo realistic complexity. Manage render scenes, elements and assets. Develop shots in collaboration with the shot Compositor. 
Requirements: 

Strong skill based experience in 3ds MAX and V-Ray engine
Artist must demonstrate a solid understanding of how to set a mood and direct the eye through the use of various types of contrast (especially value, color, and depth of field) within a highly photo-realistic style.
Artist must have an understanding of pipeline based productions and multi-pass rendering methods
Compositing experience is a plus
Experience with Maya, Mudbox, Maxwell, and other 3D applications is a plus. 
Artist should have at least 5 yrs of experience working on commercials and feature films

Please send updated C.V. and demo reels to careers@slk-soft.com

DEMO REELS REQUIRED!

Labels: ,

0 Comments:

Post a Comment

Subscribe to Post Comments [Atom]

<< Home